Author: Stephane Valverde

Paper Dungeons Crawler is coming out of Early Access today!

Paper Dungeons Crawler [1.0] New Animations and Music Version 1.0 Release Notes Tuesday July 17rd, 2018   Hello everyone, Paper Dungeons Crawler is coming out of Early Access! This patch is dedicated to improve the gameplay and iron out some last bugs. For that, we’ve re-timed all animations and added new character animations when Searching/Picking up items, Casting spells and launching Ranged attacks. The character’s moves are now smoother and faster. All sounds have been remastered and we added 2 new music themes for each dungeon zones. The songs are played sequentially to maintain a certain mood and progression feeling, but you can switch to next song with a new shortcut [+]. Casters get some love with more damage on spells and even more for the Mage class. Players can now also directly recast their last spell with a new shortcut. Plus some significant game balance changes. Game Improvement: [*]Shorter animations. [*]Faster character moves. [*]New animation: Search/Pick Up items. [*]New animation: Cast spell. [*]New animation: Ranged attack. [*]Better sounds FX quality. [*]8 new music themes. [*]Vsync On with 60 FPS by default. [*]New command to repeat the last spell. [/list] Game Mechanism: [*]You can now choose to break a Paid chest, if you don’t have enough money or just want to try and get the loot for free. You have 30% chance to get the loot intact, 50% if...

Read More

Version 0.27 Release Notes Sunday July 07rd, 2018 Hello everyone, We’re thrilled to announce our biggest patch to date, with all final features that we wanted to implement before the final release. We intend to exit Early Access with our next patch, planned in 10 days (if all goes smoothly): July 17th, 2018. We’ve created lots of new content that should enhance your gameplay’s experience: more than 240 new sprites plus new game mechanisms. Dungeons are now less generic, as each room is now built according to a random archetype (dining room, hall, kitchen, etc.), with specific parameters adapted on each dungeon floor. These room archetypes can also be altered by random hazards: flood, hidden doors, traps, locked doors, etc.   Game Improvement: New graphism to portray the player on the last screen of Character’s creation. Room Archetypes: [*]Hall [*]Columns [*]Chasm [*]Dining [*]Throne [*]Guard [*]Prison [*]Training [*]Kitchen [*]Wizardry [*]Alchemy [*]Storage [*]Catacomb [*]Forge [*]Church [*]Spider Nest [*]Monster Lair [*]Vodun [*]Embalm [*]Torture [*]Bath Room Hazards: [*]Flooded [*]Toxic [*]Overgrown [*]Trapped [*]Hidden [*]Locked [*]On Fire New monsters: [*]Spicky Spider [*]Wooly Spider [*]Black Widow New items: [*]Copper Key [*]Iron Key [*]Gold Key [*]Pear (150 nutrition points) [*]Apple (250 nutrition points) A hidden spell to discover. A new trap, [Simple Trap] New decorations, rocks, animal critters. TOP 10 Steam Leaderboard. New difficulty mode [Nightmare] that grants +200% score bonus and even more monsters with +40%...

Read More

Patch 0.21 The Tutorial

The Tutorial is finally available! Come take a tour, you might learn a tip or two 🙂 Store Page Demo on Itch.io Game Improvement: The Tutorial with a new NPC: Captain Faranor! Others sources of lights, items & monster are no longer visible at distance. And stay hidden until you discover the zone. Game Balance: The number of free chest has been slightly reduced. Some monsters will also drop a bit less items now. The Base time for appraising has been reduced from 500T to 400T. The Paid chest now only drops identified & uncursed items. The first Slingshot on the starting level is now always identified & uncursed. UI improvements: You can switch items’ positions in the inventory. More details in the appraising information text. The Bestiary now also shows the Evasion and Critical chances of Monsters. At the start of a level, the Tip panel is now sequential and shows all tips in order when you touch it. Fixed bugs: Character can’t attack or be attacked in some rare cases after zoning or talking to the Faery. Curse protection on items not registering in the character’s statistics. Selling items not reducing the weight carried by the character. Overburden sound looping. Novice bow, or stones sometimes not appearing in the inventory. 2 handed check missing when auto equipping the Novice Staff or the Novice Shield. Head piece or...

Read More