The heroes can now rest a will, restoring their heath. This action of course consume a fair amount of their nutrition bar. The open doors can now also be closed to avoid to be disturbed in your sleep....
Read MoreAuthor: Stephane Valverde
Some monster animations
Posted by Stephane Valverde | Oct 16, 2017 | Artwork |
Working on some basic animations for all our 80+ monsters. The mudmen don’t like to wander in the dungeons. But man! They love to fight. Booo!!!...
Read MoreWarrior Base Animations
Posted by Stephane Valverde | Oct 9, 2017 | GameDev |
I finally put down the coding a bit, to work on the heroes and monster base animations. I have to do this before starting to implement the rune cast features to see if the overall look of the game will go well with some animated spells effects on screen. The game is played turn by turn, so the animations clips don’t chain directly with the other ones. http://paperdungeonscrawler.agentmega.net/wp-content/uploads/2017/10/WarriorAnim.mp4 The first attack is not looking good in game, because of its preparation frames giving a laggy sensation on the player’s input. The 2nd have more...
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